- [CS:S] ESL de_map
- [HL2:DM] dm_langshian
- [Unreal] Allgemeiner WIP-Thread für die Unreal Engines
- [Source] Allgemeiner WIP-Thread für die Source Engine
- [L4D2] SubwayHardcore
- [Anderes] Allgemeiner WIP-Thread für die ID Tech Engines
- [CS:S] de_rats_brb [Betatest]
- [L4D] Pier 666 - (single/coop/versus-campaign) sucht
- WIP-Thread für andere Engines/Spiele
- [Quake3] g0bli
- [L4D2] Betatest Escansion
- [L4D2] Dead Ember
- [HL2:DM] Quake 1 Themed DM Map (Noch kein Name)
- [HL2 MOD] Zeitgeist total conversion
- [CS:S] de_fedra_beta3
- [CS:S] de_rats_brb [Betatest] Round 2!
- Glass War
- awp_city_rc1
- [CS:S] de_chernobyl
- [L4D2] Chernobyl
- [CS:S]de_deaf
- [CS:S] de_map_beta
- [CS:S] cs_SpongeKross_beta
- [CS:S] ba_jail_special_b3
- [CS:S] de_run (working title)
- [Quake3] Staub
- [MOD] Zeitgeist - Erster Trailer
- [CS:S] fy_Spongekross (cs_Spongekross Reloaded)
- [CS:S] gg/de_dasLager - heftiges WIP
- [UT3] DM-1on1-Phoshpor
- [CS:GO] [Arsenal] decompression
- [CS:GO] mg_battleship
- [Quake3] cfxArena
- [CS:GO] de_cliffside
- [CS:GO] de_pyramid_ra
- [CS:GO] cs_minimetzel
- [CS:GO] dm_eastendpeak
- [L4D2] No Escape City - alpha walkthrough