Darktrooper1991
28.09.2010, 22:04:24
Hallo Leute,
nachdem ich nach Jahren den Hammer WE wieder angeschmissen habe und meine alte Map mal wieder aufrollen wollte, ist mir aufgefallen, dass mein CSS mit dem Spielen auf dieser Map große Probleme hat(<10FPS). Also in den Compile-Log geguckt und
das gefunden: Degenerate face und zero are child patch.
Frage: Wie kann ich diese Dinge beheben?
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\darktrooper1991\sourcesdk\bi n\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike" "C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike\materials
Loading C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "models/portal/grey" not found.
Material not found!: MODELS/PORTAL/GREY
Can't find surfaceprop combine_metal for material CUSTOMS/METAL_GRAY, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1050 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_space*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_space*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (931127 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3302 texinfos to 1695
Reduced 139 texdatas to 115 (5404 bytes to 4594)
Writing C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\darktrooper1991\sourcesdk\bi n\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike" -fast "C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.bsp
reading c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.prt
629 portalclusters
2136 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 33126 visible clusters (0.00%)
Total clusters visible: 296390
Average clusters visible: 471
Building PAS...
Average clusters audible: 628
visdatasize:100481 compressed from 100640
writing c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\darktrooper1991\sourcesdk\bi n\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike" -noextra "C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.bsp
Setting up ray-trace acceleration structure... Done (2.35 seconds)
9010 faces
8 degenerate faces
279745 square feet [40283320.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
9002 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
35674 patches after subdivision
126 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31)
transfers 7464059, max 1165
transfer lists: 56.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(339723, 312716, 286454)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(89090, 73615, 67038)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(26416, 19653, 17113)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(8103, 5617, 4657)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2519, 1659, 1307)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(793, 502, 377)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(251, 154, 111)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(80, 48, 33)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(26, 15, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(8, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0182 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 78/1024 3744/49152 ( 7.6%)
brushes 2298/8192 27576/98304 (28.1%)
brushsides 19847/65536 158776/524288 (30.3%)
planes 15904/65536 318080/1310720 (24.3%)
vertexes 14566/65536 174792/786432 (22.2%)
nodes 2605/65536 83360/2097152 ( 4.0%)
texinfos 1695/12288 122040/884736 (13.8%)
texdata 115/2048 3680/65536 ( 5.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9010/65536 504560/3670016 (13.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7515/65536 420840/3670016 (11.5%)
leaves 2684/65536 85888/2097152 ( 4.1%)
leaffaces 10873/65536 21746/131072 (16.6%)
leafbrushes 3635/65536 7270/131072 ( 5.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 74151/512000 296604/2048000 (14.5%)
edges 44807/256000 179228/1024000 (17.5%)
LDR worldlights 126/8192 11088/720896 ( 1.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 950/32768 9500/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15579/65536 31158/131072 (23.8%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1942932/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 100481/16777216 ( 0.6%)
entdata [variable] 142934/393216 (36.3%)
LDR ambient table 2684/65536 10736/262144 ( 4.1%)
HDR ambient table 2684/65536 10736/262144 ( 4.1%)
LDR leaf ambient 6051/65536 169428/1835008 ( 9.2%)
HDR leaf ambient 2684/65536 75152/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6522 ( 0.0%)
pakfile [variable] 539571/0 ( 0.0%)
physics [variable] 931127/4194304 (22.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 25216
Writing c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.bsp
1 minute, 1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.bsp" "c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike\maps\HangarworksofMdlP6newest.bsp"
Wäre für Hilfe echt dankbar.
MfG
Daniel
nachdem ich nach Jahren den Hammer WE wieder angeschmissen habe und meine alte Map mal wieder aufrollen wollte, ist mir aufgefallen, dass mein CSS mit dem Spielen auf dieser Map große Probleme hat(<10FPS). Also in den Compile-Log geguckt und
das gefunden: Degenerate face und zero are child patch.
Frage: Wie kann ich diese Dinge beheben?
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\darktrooper1991\sourcesdk\bi n\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike" "C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike\materials
Loading C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "models/portal/grey" not found.
Material not found!: MODELS/PORTAL/GREY
Can't find surfaceprop combine_metal for material CUSTOMS/METAL_GRAY, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1050 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_space*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_space*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (931127 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3302 texinfos to 1695
Reduced 139 texdatas to 115 (5404 bytes to 4594)
Writing C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\darktrooper1991\sourcesdk\bi n\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike" -fast "C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.bsp
reading c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.prt
629 portalclusters
2136 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 33126 visible clusters (0.00%)
Total clusters visible: 296390
Average clusters visible: 471
Building PAS...
Average clusters audible: 628
visdatasize:100481 compressed from 100640
writing c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\darktrooper1991\sourcesdk\bi n\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike" -noextra "C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.bsp
Setting up ray-trace acceleration structure... Done (2.35 seconds)
9010 faces
8 degenerate faces
279745 square feet [40283320.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
9002 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
35674 patches after subdivision
126 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31)
transfers 7464059, max 1165
transfer lists: 56.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(339723, 312716, 286454)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(89090, 73615, 67038)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(26416, 19653, 17113)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(8103, 5617, 4657)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2519, 1659, 1307)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(793, 502, 377)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(251, 154, 111)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(80, 48, 33)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(26, 15, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(8, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0182 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 78/1024 3744/49152 ( 7.6%)
brushes 2298/8192 27576/98304 (28.1%)
brushsides 19847/65536 158776/524288 (30.3%)
planes 15904/65536 318080/1310720 (24.3%)
vertexes 14566/65536 174792/786432 (22.2%)
nodes 2605/65536 83360/2097152 ( 4.0%)
texinfos 1695/12288 122040/884736 (13.8%)
texdata 115/2048 3680/65536 ( 5.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9010/65536 504560/3670016 (13.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7515/65536 420840/3670016 (11.5%)
leaves 2684/65536 85888/2097152 ( 4.1%)
leaffaces 10873/65536 21746/131072 (16.6%)
leafbrushes 3635/65536 7270/131072 ( 5.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 74151/512000 296604/2048000 (14.5%)
edges 44807/256000 179228/1024000 (17.5%)
LDR worldlights 126/8192 11088/720896 ( 1.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 950/32768 9500/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15579/65536 31158/131072 (23.8%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1942932/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 100481/16777216 ( 0.6%)
entdata [variable] 142934/393216 (36.3%)
LDR ambient table 2684/65536 10736/262144 ( 4.1%)
HDR ambient table 2684/65536 10736/262144 ( 4.1%)
LDR leaf ambient 6051/65536 169428/1835008 ( 9.2%)
HDR leaf ambient 2684/65536 75152/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6522 ( 0.0%)
pakfile [variable] 539571/0 ( 0.0%)
physics [variable] 931127/4194304 (22.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 25216
Writing c:\users\bunkerathlon\desktop\mapping\Hangarworkso fMdlP6newest.bsp
1 minute, 1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\BunkerAthlon\Desktop\mapping\Hangarworkso fMdlP6newest.bsp" "c:\program files (x86)\steam\steamapps\darktrooper1991\counter-strike source\cstrike\maps\HangarworksofMdlP6newest.bsp"
Wäre für Hilfe echt dankbar.
MfG
Daniel