User Tag List

Ergebnis 1 bis 4 von 4

Thema: Map Run Probleme

  1. #1
    Mitglied
    Registriert seit
    20.06.2010
    Beiträge
    49
    Renommee-Modifikator
    7

    Map Run Probleme

    Hallo ich habe folgendes Problem, immer wenn ich Run Map gehe lädt er die Map aber wenn er sie geladen sieht es so aus

    und obwohl ich esc drücke um das Spielbeenden menu usw schließe ist das so.
    Jetzt ist es auch noch so geworden, dass fast alles aus der map fehlt obwohl es in Hammer noch da ist.



    http://ul.to/scxxe8

    Bitte um hilfe (habe nichts verändert an der Map, erst 1 Monat später habe ich mal wieder sie geöffnet und so ist es jetzt wie ihr seht. Vorher war alles Supa.

    Log im
    Spoiler:

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\nightfight90\sourcesdk\bin\o rangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.vmf"

    Valve Software - vbsp.exe (Jul 7 2010)
    2 threads
    materialPath: c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike\materials
    Loading C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Could not locate 'GameData' key in c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike\gameinfo.txt
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity info_player_terrorist (-13636.10 -15397.50 129.00) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-12288.0 -7680.0 368.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11264.0 -7680.0 368.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11424.0 -7168.0 368.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11936.0 -7168.0 792.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11936.0 -7168.0 344.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14336.0 -7680.0 -72.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14336.0 -7680.0 808.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15264.0 -7168.0 368.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 8 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (232869 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1280 texinfos to 831
    Reduced 7 texdatas to 7 (145 bytes to 145)
    Writing C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp
    2 seconds elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\nightfight90\sourcesdk\bin\o rangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben"

    Valve Software - vvis.exe (Jul 7 2010)
    2 threads
    reading c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp
    reading c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.prt
    LoadPortals: couldn't read c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.prt


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\nightfight90\sourcesdk\bin\o rangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben"

    Valve Software - vrad.exe SSE (Jul 7 2010)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.46 seconds)
    5163 faces
    7 degenerate faces
    3412431 square feet [491390176.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Build Patch/Sample Hash Table(s).....Done<0.0955 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (30)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 75/1024 3600/49152 ( 7.3%)
    brushes 547/8192 6564/98304 ( 6.7%)
    brushsides 4806/65536 38448/524288 ( 7.3%)
    planes 4902/65536 98040/1310720 ( 7.5%)
    vertexes 7141/65536 85692/786432 (10.9%)
    nodes 3210/65536 102720/2097152 ( 4.9%)
    texinfos 831/12288 59832/884736 ( 6.8%)
    texdata 7/2048 224/65536 ( 0.3%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 5163/65536 289128/3670016 ( 7.9%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 2419/65536 135464/3670016 ( 3.7%)
    leaves 3286/65536 105152/2097152 ( 5.0%)
    leaffaces 5802/65536 11604/131072 ( 8.9%)
    leafbrushes 1498/65536 2996/131072 ( 2.3%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 34289/512000 137156/2048000 ( 6.7%)
    edges 18166/256000 72664/1024000 ( 7.1%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 371/32768 3710/327680 ( 1.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 5577/65536 11154/131072 ( 8.5%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 2471432/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 12265/393216 ( 3.1%)
    LDR ambient table 3286/65536 13144/262144 ( 5.0%)
    HDR ambient table 3286/65536 13144/262144 ( 5.0%)
    LDR leaf ambient 1968/65536 55104/1835008 ( 3.0%)
    HDR leaf ambient 3286/65536 92008/1835008 ( 5.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 105735/0 ( 0.0%)
    physics [variable] 232869/4194304 ( 5.6%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 14018
    Writing c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp
    35 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp" "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike\maps\sliderace_neuumgeschrieben.bsp "


    ** Executing...
    ** Command: c:\program files\steam\steam.exe
    ** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" +map "sliderace_neuumgeschrieben"
    Geändert von Hashimo (13.03.2011 um 17:41:45 Uhr) Grund: Ordnung reingebracht

  2. #2
    Mitglied Avatar von Billkiller
    Registriert seit
    21.06.2010
    Beiträge
    393
    Renommee-Modifikator
    8
    Warscheinlich überschreibt der Hammer die alte Version deiner Map nicht. Nenn sie mal um und compilier sie noch mal und schau was passiert!
    -> CompileLog!
    Zitat Zitat von Albert Einstein
    Signaturen und IRC eignen sich sehr gut um Zitate berühmter Leute zu fälschen.

  3. #3
    Mitglied
    Registriert seit
    20.06.2010
    Beiträge
    49
    Renommee-Modifikator
    7
    So da habe ihn reingeschrieben. Wie du siehst eigentlich ist auch eine sache wieder komisch noch erstens hat sich nich verändert das Problem besteht noch. Und die hinderniss Platten die da nur aus umrandung besteht da drine zwischen wäre noch brushes guck ma pls in der VmF.

    Trotzdem Danke

  4. #4
    Moderator Avatar von Dmx6
    Registriert seit
    18.06.2010
    Ort
    Zwischen Frankfurt und Darmstadt
    Alter
    25
    Beiträge
    946
    Blog-Einträge
    3
    Renommee-Modifikator
    16
    **** leaked ****
    Entity info_player_terrorist (-13636.10 -15397.50 129.00) leaked!
    Du hast einen Leak.

    7 degenerate faces
    Du hast 7 Brushes wo die Eckpunkte aufeinanderliegen.

    Fehlerbehebung:
    Das Tutorial zum Thema Leaks ansehen und mit den Cordon Tool die Map stück für Stück compilieren um den Fehler zu finden.

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •  
[email protected]