Compile Source to GoldSource

QC Script:
Code:
// Output .MDL
$modelname "D:\Z-O-M-B-I-E\compile\gold\Rakovina.mdl"

// Directory of .SMD
$cd "D:\Z-O-M-B-I-E\compile\gold\"

// Directory of .BMP
$cdtexture "D:\Z-O-M-B-I-E\compile\gold\"
//$cliptotextures

// bodygroups: use relative path from $cd......smd model name Rakovina.smd
$bodygroup body
{
studio "Rakovina" 
}

// sequences: all sequences are in $cd rakovina.smd
$sequence seq-name "1idle" loop fps 30 ACT_IDLE 1
Compile GoldSource to Source

QC Script:
Code:
$cd "D:\Z-O-M-B-I-E\compile\aim2" //smd dir.
$collisionmodel "st_avtobus_red_laz_01_phy.smd" {

	$concave
	$mass 7000.0
	$damping 0.00
	$rotdamping 0.00
	$maxconvexpieces 9999
}
$modelname "z-o-m-b-i-e/aim_Z_agroprom/st_avtobus_red_laz_01.mdl"
$hboxset "cstrike"
$model "lolka" "st_avtobus_red_laz_01.SMD" //smd model name
$cdmaterials "models/z-o-m-b-i-e/aim_Z_agroprom" // dir. of materials
$surfaceprop "metal" // material
$sequence idle "st_avtobus_red_laz_01" aCT_iDLE 1 fps 5.00
//$staticprop //for staic models
$keyvalues  //for physics models
{
 prop_data 
 { 
 "base" "Plastic.break"  
 } 
}