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Thema: Decals (Bilder) reflektieren zu stark

  1. #1
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    Decals (Bilder) reflektieren zu stark

    Hallo,
    Ich habe ein Problem in einer Map:
    Ich habe mir Decal-Bilder an die Wand gehängt (Ich hab die auch schonmal durch overlays ersetzt), diese reflektieren das Licht so extrem, dass sie komplett weiß erscheinen.
    Ich hab trotz buildcubemaps (Cubemaps sind auch vorhanden, die reflektieren seltsamer Weise aber auch ohne) diesen Effekt nicht weg bekommen.
    Hat jemand ne Idee?

  2. #2
    Administrator Avatar von BaShoR
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    Welche Decal Bilder? Wie sieht die .vmt des Decals aus?

    Hast du auch ein env_cubemap benutzt?

  3. #3
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    "Cubemaps sind auch vorhanden"

    Es sind halt so Gemälde/Fotos im Ramen.

  4. #4
    Spender Avatar von Jacky
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    Zitat Zitat von wirehack7 Beitrag anzeigen
    Welche Decal Bilder? Wie sieht die .vmt des Decals aus?
    Da brauchen wir schon genauere angaben!
    Compilelog?

  5. #5
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    Mal ein Bild wie es aussieht:
    Klicke auf die Grafik für eine größere Ansicht 

Name:	decal-light-bug.jpg 
Hits:	3 
Größe:	184,6 KB 
ID:	2684

    Es sind die Decals:
    decals/offpainting[a - o]

    Es gibt die auch als models aber als static (sie sind als static model angegeben bei Hammer) sind sie nicht da. Es kommt auch kein Fehler von wegen falscher modeltyp.
    Ich hab die jetzt durch physics ersetzt hab aber noch nicht compilet
    (btw: Compilelog )

    Spoiler:

    materialPath: c:\program files (x86)\steam\steamapps\thesmg\counter-strike source\cstrike\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.vmf
    Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\thesmg\counter-strike source\cstrike\gameinfo.txt
    fixing up env_cubemap materials on brush sides...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    0...1...2...3...4...5...6..Brush 1383: WARNING, microbrush
    Brush 75469: WARNING, microbrush
    .7...8...9...100...1...2...3...4...5...6..Brush 1383: WARNING, microbrush
    Brush 75469: WARNING, microbrush
    .7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\SteamApps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.prt...Bu ilding visibility clusters...
    done (1)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_borealis01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_borealis01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
    done (0) (1386898 bytes)
    Error! prop_static using model "models/props_c17/tools_pliers01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_c17/tools_pliers01a.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingb.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingf.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingf.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingh.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingh.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintinge.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintinge.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingd.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingd.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1521 texinfos to 834
    Reduced 262 texdatas to 202 (14509 bytes to 11145)
    Writing C:\Program Files (x86)\Steam\SteamApps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    5 seconds elapsed



    8 threads
    reading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    reading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.prt
    1876 portalclusters
    6339 numportals
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Optimized: 7447 visible clusters (0.00%)
    Total clusters visible: 741963
    Average clusters visible: 395
    Building PAS...
    Average clusters audible: 1529
    visdatasize:669108 compressed from 900480
    writing c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    23 minutes, 47 seconds elapsed



    [Reading texlights from 'lights.rad']
    [2 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    7333 faces
    6 degenerate faces
    291443 square feet [41967856.00 square inches]
    12 Displacements
    2278 Square Feet [328159.97 Square Inches]
    7327 patches before subdivision
    31101 patches after subdivision
    126 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 3547753, max 1179
    transfer lists: 27.1 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28909, 22818, 16903)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7770, 4777, 2909)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2395, 1219, 640)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(763, 333, 155)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 98, 42)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(82, 30, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(27, 10, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0170 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 76/1024 3648/49152 ( 7.4%)
    brushes 2006/8192 24072/98304 (24.5%)
    brushsides 13735/65536 109880/524288 (21.0%)
    planes 5938/65536 118760/1310720 ( 9.1%)
    vertexes 12041/65536 144492/786432 (18.4%)
    nodes 4259/65536 136288/2097152 ( 6.5%)
    texinfos 834/12288 60048/884736 ( 6.8%)
    texdata 202/2048 6464/65536 ( 9.9%)
    dispinfos 12/0 2112/0 ( 0.0%)
    disp_verts 3468/0 69360/0 ( 0.0%)
    disp_tris 6144/0 12288/0 ( 0.0%)
    disp_lmsamples 8285/0 8285/0 ( 0.0%)
    faces 7333/65536 410648/3670016 (11.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 4479/65536 250824/3670016 ( 6.8%)
    leaves 4336/65536 138752/2097152 ( 6.6%)
    leaffaces 8290/65536 16580/131072 (12.6%)
    leafbrushes 4187/65536 8374/131072 ( 6.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 53984/512000 215936/2048000 (10.5%)
    edges 31247/256000 124988/1024000 (12.2%)
    LDR worldlights 126/8192 11088/720896 ( 1.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 4/32768 48/393216 ( 0.0%)
    waterstrips 748/32768 7480/327680 ( 2.3%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 13221/65536 26442/131072 (20.2%)
    cubemapsamples 56/1024 896/16384 ( 5.5%)
    overlays 24/512 8448/180224 ( 4.7%)
    LDR lightdata [variable] 2267224/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 669108/16777216 ( 4.0%)
    entdata [variable] 152407/393216 (38.8%)
    LDR ambient table 4336/65536 17344/262144 ( 6.6%)
    HDR ambient table 4336/65536 17344/262144 ( 6.6%)
    LDR leaf ambient 11515/65536 322420/1835008 (17.6%)
    HDR leaf ambient 4336/65536 121408/1835008 ( 6.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/18178 ( 0.0%)
    pakfile [variable] 5015892/0 ( 0.0%)
    physics [variable] 1386898/4194304 (33.1%)
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 21300
    Writing c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    33 seconds elapsed



    [Reading texlights from 'lights.rad']
    [2 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    7333 faces
    6 degenerate faces
    291443 square feet [41967856.00 square inches]
    12 Displacements
    2278 Square Feet [328159.97 Square Inches]
    7327 patches before subdivision
    31101 patches after subdivision
    126 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 3547756, max 1179
    transfer lists: 27.1 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28909, 22818, 16903)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7770, 4777, 2909)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2395, 1219, 640)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(763, 333, 155)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 98, 42)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(82, 30, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(27, 10, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 76/1024 3648/49152 ( 7.4%)
    brushes 2006/8192 24072/98304 (24.5%)
    brushsides 13735/65536 109880/524288 (21.0%)
    planes 5938/65536 118760/1310720 ( 9.1%)
    vertexes 12041/65536 144492/786432 (18.4%)
    nodes 4259/65536 136288/2097152 ( 6.5%)
    texinfos 834/12288 60048/884736 ( 6.8%)
    texdata 202/2048 6464/65536 ( 9.9%)
    dispinfos 12/0 2112/0 ( 0.0%)
    disp_verts 3468/0 69360/0 ( 0.0%)
    disp_tris 6144/0 12288/0 ( 0.0%)
    disp_lmsamples 8285/0 8285/0 ( 0.0%)
    faces 7333/65536 410648/3670016 (11.2%)
    hdr faces 7333/65536 410648/3670016 (11.2%)
    origfaces 4479/65536 250824/3670016 ( 6.8%)
    leaves 4336/65536 138752/2097152 ( 6.6%)
    leaffaces 8290/65536 16580/131072 (12.6%)
    leafbrushes 4187/65536 8374/131072 ( 6.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 53984/512000 215936/2048000 (10.5%)
    edges 31247/256000 124988/1024000 (12.2%)
    LDR worldlights 126/8192 11088/720896 ( 1.5%)
    HDR worldlights 126/8192 11088/720896 ( 1.5%)
    leafwaterdata 4/32768 48/393216 ( 0.0%)
    waterstrips 748/32768 7480/327680 ( 2.3%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 13221/65536 26442/131072 (20.2%)
    cubemapsamples 56/1024 896/16384 ( 5.5%)
    overlays 24/512 8448/180224 ( 4.7%)
    LDR lightdata [variable] 2267224/0 ( 0.0%)
    HDR lightdata [variable] 2267224/0 ( 0.0%)
    visdata [variable] 669108/16777216 ( 4.0%)
    entdata [variable] 152407/393216 (38.8%)
    LDR ambient table 4336/65536 17344/262144 ( 6.6%)
    HDR ambient table 4336/65536 17344/262144 ( 6.6%)
    LDR leaf ambient 11515/65536 322420/1835008 (17.6%)
    HDR leaf ambient 11515/65536 322420/1835008 (17.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/18178 ( 0.0%)
    pakfile [variable] 5015892/0 ( 0.0%)
    physics [variable] 1386898/4194304 (33.1%)
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 21300
    Writing c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    32 seconds elapsed



    (Und ich weiß, dass ich Microbrushes habe! Aber ich bekomm die nicht weg)

  6. #6
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    Registriert seit
    05.12.2011
    Beiträge
    13
    Renommee-Modifikator
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    Spoiler:

    materialPath: c:\program files (x86)\steam\steamapps\thesmg\counter-strike source\cstrike\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.vmf
    Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\thesmg\counter-strike source\cstrike\gameinfo.txt
    fixing up env_cubemap materials on brush sides...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    0...1...2...3...4...5...6..Brush 1383: WARNING, microbrush
    Brush 75469: WARNING, microbrush
    .7...8...9...100...1...2...3...4...5...6..Brush 1383: WARNING, microbrush
    Brush 75469: WARNING, microbrush
    .7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\SteamApps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.prt...Bu ilding visibility clusters...
    done (1)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_borealis01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_borealis01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
    done (0) (1386898 bytes)
    Error! prop_static using model "models/props_c17/tools_pliers01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_c17/tools_pliers01a.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingb.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingf.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingf.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingh.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingh.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintinge.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintinge.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingd.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingd.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1521 texinfos to 834
    Reduced 262 texdatas to 202 (14509 bytes to 11145)
    Writing C:\Program Files (x86)\Steam\SteamApps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    5 seconds elapsed



    8 threads
    reading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    reading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.prt
    1876 portalclusters
    6339 numportals
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Optimized: 7447 visible clusters (0.00%)
    Total clusters visible: 741963
    Average clusters visible: 395
    Building PAS...
    Average clusters audible: 1529
    visdatasize:669108 compressed from 900480
    writing c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    23 minutes, 47 seconds elapsed



    [Reading texlights from 'lights.rad']
    [2 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    7333 faces
    6 degenerate faces
    291443 square feet [41967856.00 square inches]
    12 Displacements
    2278 Square Feet [328159.97 Square Inches]
    7327 patches before subdivision
    31101 patches after subdivision
    126 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 3547753, max 1179
    transfer lists: 27.1 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28909, 22818, 16903)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7770, 4777, 2909)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2395, 1219, 640)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(763, 333, 155)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 98, 42)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(82, 30, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(27, 10, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0170 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 76/1024 3648/49152 ( 7.4%)
    brushes 2006/8192 24072/98304 (24.5%)
    brushsides 13735/65536 109880/524288 (21.0%)
    planes 5938/65536 118760/1310720 ( 9.1%)
    vertexes 12041/65536 144492/786432 (18.4%)
    nodes 4259/65536 136288/2097152 ( 6.5%)
    texinfos 834/12288 60048/884736 ( 6.8%)
    texdata 202/2048 6464/65536 ( 9.9%)
    dispinfos 12/0 2112/0 ( 0.0%)
    disp_verts 3468/0 69360/0 ( 0.0%)
    disp_tris 6144/0 12288/0 ( 0.0%)
    disp_lmsamples 8285/0 8285/0 ( 0.0%)
    faces 7333/65536 410648/3670016 (11.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 4479/65536 250824/3670016 ( 6.8%)
    leaves 4336/65536 138752/2097152 ( 6.6%)
    leaffaces 8290/65536 16580/131072 (12.6%)
    leafbrushes 4187/65536 8374/131072 ( 6.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 53984/512000 215936/2048000 (10.5%)
    edges 31247/256000 124988/1024000 (12.2%)
    LDR worldlights 126/8192 11088/720896 ( 1.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 4/32768 48/393216 ( 0.0%)
    waterstrips 748/32768 7480/327680 ( 2.3%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 13221/65536 26442/131072 (20.2%)
    cubemapsamples 56/1024 896/16384 ( 5.5%)
    overlays 24/512 8448/180224 ( 4.7%)
    LDR lightdata [variable] 2267224/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 669108/16777216 ( 4.0%)
    entdata [variable] 152407/393216 (38.8%)
    LDR ambient table 4336/65536 17344/262144 ( 6.6%)
    HDR ambient table 4336/65536 17344/262144 ( 6.6%)
    LDR leaf ambient 11515/65536 322420/1835008 (17.6%)
    HDR leaf ambient 4336/65536 121408/1835008 ( 6.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/18178 ( 0.0%)
    pakfile [variable] 5015892/0 ( 0.0%)
    physics [variable] 1386898/4194304 (33.1%)
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 21300
    Writing c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    33 seconds elapsed



    [Reading texlights from 'lights.rad']
    [2 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    7333 faces
    6 degenerate faces
    291443 square feet [41967856.00 square inches]
    12 Displacements
    2278 Square Feet [328159.97 Square Inches]
    7327 patches before subdivision
    31101 patches after subdivision
    126 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 3547756, max 1179
    transfer lists: 27.1 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28909, 22818, 16903)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7770, 4777, 2909)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2395, 1219, 640)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(763, 333, 155)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 98, 42)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(82, 30, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(27, 10, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 76/1024 3648/49152 ( 7.4%)
    brushes 2006/8192 24072/98304 (24.5%)
    brushsides 13735/65536 109880/524288 (21.0%)
    planes 5938/65536 118760/1310720 ( 9.1%)
    vertexes 12041/65536 144492/786432 (18.4%)
    nodes 4259/65536 136288/2097152 ( 6.5%)
    texinfos 834/12288 60048/884736 ( 6.8%)
    texdata 202/2048 6464/65536 ( 9.9%)
    dispinfos 12/0 2112/0 ( 0.0%)
    disp_verts 3468/0 69360/0 ( 0.0%)
    disp_tris 6144/0 12288/0 ( 0.0%)
    disp_lmsamples 8285/0 8285/0 ( 0.0%)
    faces 7333/65536 410648/3670016 (11.2%)
    hdr faces 7333/65536 410648/3670016 (11.2%)
    origfaces 4479/65536 250824/3670016 ( 6.8%)
    leaves 4336/65536 138752/2097152 ( 6.6%)
    leaffaces 8290/65536 16580/131072 (12.6%)
    leafbrushes 4187/65536 8374/131072 ( 6.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 53984/512000 215936/2048000 (10.5%)
    edges 31247/256000 124988/1024000 (12.2%)
    LDR worldlights 126/8192 11088/720896 ( 1.5%)
    HDR worldlights 126/8192 11088/720896 ( 1.5%)
    leafwaterdata 4/32768 48/393216 ( 0.0%)
    waterstrips 748/32768 7480/327680 ( 2.3%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 13221/65536 26442/131072 (20.2%)
    cubemapsamples 56/1024 896/16384 ( 5.5%)
    overlays 24/512 8448/180224 ( 4.7%)
    LDR lightdata [variable] 2267224/0 ( 0.0%)
    HDR lightdata [variable] 2267224/0 ( 0.0%)
    visdata [variable] 669108/16777216 ( 4.0%)
    entdata [variable] 152407/393216 (38.8%)
    LDR ambient table 4336/65536 17344/262144 ( 6.6%)
    HDR ambient table 4336/65536 17344/262144 ( 6.6%)
    LDR leaf ambient 11515/65536 322420/1835008 (17.6%)
    HDR leaf ambient 11515/65536 322420/1835008 (17.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/18178 ( 0.0%)
    pakfile [variable] 5015892/0 ( 0.0%)
    physics [variable] 1386898/4194304 (33.1%)
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 21300
    Writing c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    32 seconds elapsed



    (Ich weiß ich hab Microbrushes - ich werd die nur nicht los )

    Die Decals sind: offpainting[a - o] (decals/offpaintinga z.B.)

  7. #7
    Neues Mitglied
    Registriert seit
    05.12.2011
    Beiträge
    13
    Renommee-Modifikator
    0
    Also es sind die offpainting[a - o] decals (gibt's auch als Modelle)

    So sieht es aus (Bilder als DECALS)

    Klicke auf die Grafik für eine größere Ansicht 

Name:	decal-light-bug.jpg 
Hits:	20 
Größe:	184,6 KB 
ID:	2685

    Als Static-prop sind sie nicht da (obwohl sie als static bei Hammer eingetragen sind, es kommt auch kein Fehler von wegen es müsste physic sein).
    Ich werd's trotzdem mal mit physic props probieren.

    Compile Log (Mit den Bildern als STATIC_PROPS):
    [Ich weiß, dass ich microbrushes habe ich bekomm die nur nicht weg . Falls sonst noch Fehler im Log sind die ich beheben sollte bitte bescheidt sagen]
    Ok offenbar MÜSSEN es doch physics sein laut compile-log.
    Spoiler:




    materialPath: c:\program files (x86)\steam\steamapps\thesmg\counter-strike source\cstrike\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.vmf
    Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\thesmg\counter-strike source\cstrike\gameinfo.txt
    fixing up env_cubemap materials on brush sides...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
    0...1...2...3...4...5...6..Brush 1383: WARNING, microbrush
    Brush 75469: WARNING, microbrush
    .7...8...9...100...1...2...3...4...5...6..Brush 1383: WARNING, microbrush
    Brush 75469: WARNING, microbrush
    .7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\SteamApps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.prt...Bu ilding visibility clusters...
    done (1)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_borealis01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_borealis01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
    done (0) (1386898 bytes)
    Error! prop_static using model "models/props_c17/tools_pliers01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_c17/tools_pliers01a.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingb.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingf.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingf.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingh.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingh.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintinge.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintinge.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingd.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingd.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1521 texinfos to 834
    Reduced 262 texdatas to 202 (14509 bytes to 11145)
    Writing C:\Program Files (x86)\Steam\SteamApps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    5 seconds elapsed



    8 threads
    reading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    reading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.prt
    1876 portalclusters
    6339 numportals
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Optimized: 7447 visible clusters (0.00%)
    Total clusters visible: 741963
    Average clusters visible: 395
    Building PAS...
    Average clusters audible: 1529
    visdatasize:669108 compressed from 900480
    writing c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    23 minutes, 47 seconds elapsed



    [Reading texlights from 'lights.rad']
    [2 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    7333 faces
    6 degenerate faces
    291443 square feet [41967856.00 square inches]
    12 Displacements
    2278 Square Feet [328159.97 Square Inches]
    7327 patches before subdivision
    31101 patches after subdivision
    126 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 3547753, max 1179
    transfer lists: 27.1 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28909, 22818, 16903)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7770, 4777, 2909)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2395, 1219, 640)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(763, 333, 155)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 98, 42)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(82, 30, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(27, 10, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0170 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 76/1024 3648/49152 ( 7.4%)
    brushes 2006/8192 24072/98304 (24.5%)
    brushsides 13735/65536 109880/524288 (21.0%)
    planes 5938/65536 118760/1310720 ( 9.1%)
    vertexes 12041/65536 144492/786432 (18.4%)
    nodes 4259/65536 136288/2097152 ( 6.5%)
    texinfos 834/12288 60048/884736 ( 6.8%)
    texdata 202/2048 6464/65536 ( 9.9%)
    dispinfos 12/0 2112/0 ( 0.0%)
    disp_verts 3468/0 69360/0 ( 0.0%)
    disp_tris 6144/0 12288/0 ( 0.0%)
    disp_lmsamples 8285/0 8285/0 ( 0.0%)
    faces 7333/65536 410648/3670016 (11.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 4479/65536 250824/3670016 ( 6.8%)
    leaves 4336/65536 138752/2097152 ( 6.6%)
    leaffaces 8290/65536 16580/131072 (12.6%)
    leafbrushes 4187/65536 8374/131072 ( 6.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 53984/512000 215936/2048000 (10.5%)
    edges 31247/256000 124988/1024000 (12.2%)
    LDR worldlights 126/8192 11088/720896 ( 1.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 4/32768 48/393216 ( 0.0%)
    waterstrips 748/32768 7480/327680 ( 2.3%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 13221/65536 26442/131072 (20.2%)
    cubemapsamples 56/1024 896/16384 ( 5.5%)
    overlays 24/512 8448/180224 ( 4.7%)
    LDR lightdata [variable] 2267224/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 669108/16777216 ( 4.0%)
    entdata [variable] 152407/393216 (38.8%)
    LDR ambient table 4336/65536 17344/262144 ( 6.6%)
    HDR ambient table 4336/65536 17344/262144 ( 6.6%)
    LDR leaf ambient 11515/65536 322420/1835008 (17.6%)
    HDR leaf ambient 4336/65536 121408/1835008 ( 6.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/18178 ( 0.0%)
    pakfile [variable] 5015892/0 ( 0.0%)
    physics [variable] 1386898/4194304 (33.1%)
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 21300
    Writing c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    33 seconds elapsed



    [Reading texlights from 'lights.rad']
    [2 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    7333 faces
    6 degenerate faces
    291443 square feet [41967856.00 square inches]
    12 Displacements
    2278 Square Feet [328159.97 Square Inches]
    7327 patches before subdivision
    31101 patches after subdivision
    126 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 3547756, max 1179
    transfer lists: 27.1 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(28909, 22818, 16903)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7770, 4777, 2909)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2395, 1219, 640)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(763, 333, 155)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(249, 98, 42)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(82, 30, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(27, 10, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 76/1024 3648/49152 ( 7.4%)
    brushes 2006/8192 24072/98304 (24.5%)
    brushsides 13735/65536 109880/524288 (21.0%)
    planes 5938/65536 118760/1310720 ( 9.1%)
    vertexes 12041/65536 144492/786432 (18.4%)
    nodes 4259/65536 136288/2097152 ( 6.5%)
    texinfos 834/12288 60048/884736 ( 6.8%)
    texdata 202/2048 6464/65536 ( 9.9%)
    dispinfos 12/0 2112/0 ( 0.0%)
    disp_verts 3468/0 69360/0 ( 0.0%)
    disp_tris 6144/0 12288/0 ( 0.0%)
    disp_lmsamples 8285/0 8285/0 ( 0.0%)
    faces 7333/65536 410648/3670016 (11.2%)
    hdr faces 7333/65536 410648/3670016 (11.2%)
    origfaces 4479/65536 250824/3670016 ( 6.8%)
    leaves 4336/65536 138752/2097152 ( 6.6%)
    leaffaces 8290/65536 16580/131072 (12.6%)
    leafbrushes 4187/65536 8374/131072 ( 6.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 53984/512000 215936/2048000 (10.5%)
    edges 31247/256000 124988/1024000 (12.2%)
    LDR worldlights 126/8192 11088/720896 ( 1.5%)
    HDR worldlights 126/8192 11088/720896 ( 1.5%)
    leafwaterdata 4/32768 48/393216 ( 0.0%)
    waterstrips 748/32768 7480/327680 ( 2.3%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 13221/65536 26442/131072 (20.2%)
    cubemapsamples 56/1024 896/16384 ( 5.5%)
    overlays 24/512 8448/180224 ( 4.7%)
    LDR lightdata [variable] 2267224/0 ( 0.0%)
    HDR lightdata [variable] 2267224/0 ( 0.0%)
    visdata [variable] 669108/16777216 ( 4.0%)
    entdata [variable] 152407/393216 (38.8%)
    LDR ambient table 4336/65536 17344/262144 ( 6.6%)
    HDR ambient table 4336/65536 17344/262144 ( 6.6%)
    LDR leaf ambient 11515/65536 322420/1835008 (17.6%)
    HDR leaf ambient 11515/65536 322420/1835008 (17.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/18178 ( 0.0%)
    pakfile [variable] 5015892/0 ( 0.0%)
    physics [variable] 1386898/4194304 (33.1%)
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 21300
    Writing c:\program files (x86)\steam\steamapps\thesmg\sourcesdk_content\cst rike\mapsrc\cs_gs_myhomeismycastle_re_b12.bsp
    32 seconds elapsed

    Geändert von TheSMG (27.12.2011 um 15:10:45 Uhr)

  8. #8
    Super-Duper-Moderator Avatar von Ricetlin
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    Brush 1383: WARNING, microbrush
    Brush 75469: WARNING, microbrush
    Klick auf View -> Go to Brush number und gib die Nummern ein, der selektiert die dann und du kannst sie löschen

  9. #9
    Mitglied
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    Du benutzt HDR in deiner Map, heißt du musst die Cubemaps 2x builden:

    buildcubemaps in die console -> Spiel neustarten -> HDR ausmachen -> buildcubemaps -> Spielneustarten -> freuen.

  10. #10
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    Warum sollte ich die ohne HDR builden wenn ich HDR doch immer an habe ?

  11. #11
    Super-Duper-Moderator Avatar von Ricetlin
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    Also ich musste bis dato auch immer nur einmal Cubemaps builden, auch mit HDR, irritiert mich daher auch etwas.

  12. #12
    Administrator Avatar von BaShoR
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    Builde sie einfach doppelt, falls jemand mal kein HDR anhat.

    Zu deinem Bilderproblem:

    *mat_reloadallmaterials versucht?
    *cubemaps nahe an die Bilder gesetzt?
    *blendendes Licht in der nähe?
    *als Models versucht, denn darauf sind die meines Wissens nach optimiert?
    *Versuch mal einen HDR Final Compile und schau ob es da hinhaut.

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