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Thema: VRad bricht ab

  1. #1
    Mitglied Avatar von nikl
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    18.06.2010
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    VRad bricht ab

    Hallo liebe Mappingbase-Member,
    ich habe ein Problem beim compilen meiner Map und möchte euch gerne um Hilfe bitten, da ich bereits einiges ausprobiert habe und sämtliche Funde im Internet bisher nicht zu dem gewünschten Ergebnis führten. Ich schreibe diesen Post über den Account eines Freundes, welcher mir Mappingbase empfohlen hat - allerdings konnte ich von meinem eigenen Account keinen Post, geschweige denn ein neues Thema erstellen.

    Einleitend möchte ich noch sagen, dass es sich bei meiner Map um eine "trikz_" map handelt, weshalb es mir nicht möglich ist die Größe der Räume enorm zu reduzieren. Der Compile-Vorgang stoppt meistens bei dem Ende von "BuildVisLeafs", wie man in den angefügten Screenshots und dem Compilelog erkennen kann. Manchmal erhalte ich jedoch auch einen Fehler wie hier , der mir eine große Anzahl an "Bad leaf ambient for leaf XXXX" aufzeigt. Ich habe bereits den "Valve Batch Compiler" versucht, mit welchem lediglich andere Fehlermeldungen als im Hammer-Editor angezeigt werden. Die Option des "Fast Compile" änderte nichts an dem Fehler.

    Möglicherweise fällt irgendjemandem etwas hilfreiches ein, was ich noch nicht versucht habe. Ich persönlich bin von einer Überschreitung des Brush-Limits ausgegangen. Vielleicht kennt sich jemand genauer mit solchen Schwierigkeiten aus. Ein Leak ist hierbei ausgeschlossen. Notfalls kann ich die .vmf auf irgendeinem Portal hochladen und jemanden einen Blick darauf werfen lassen.

    Ich hoffe ich habe genügend Informationen angegeben und mir wird hier weitergeholfen.

    Hier einmal der Compile Log mit dem Valve Batch Compiler:
    Spoiler:
    -------------- Start Compile BSP ----------------
    VBSP Started, Please Wait!

    VBSP: d:\games\steam\steamapps\maxenmaxen\sourcesdk\bin\ orangebox\bin\vbsp.exe -game "d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_con tent\cstrike\mapsrc\trikz_RandomRaider_beta7"

    Valve Software - vbsp.exe (Oct 25 2011)
    4 threads
    materialPath: d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike\materials
    Loading D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Could not locate 'GameData' key in d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike\gameinfo.txt
    Patching WVT material: maps/trikz_randomraider_beta7/de_aztec/ground02_blend_wvt_patch
    Patching WVT material: maps/trikz_randomraider_beta7/de_aztec/ground01_blend_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 2784 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.prt... Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/bluesky*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/bluesky*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (5) (2086400 bytes)
    Error loading studio model ""!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 7924 texinfos to 4698
    Reduced 433 texdatas to 356 (23974 bytes to 18694)
    Writing D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.bsp
    16 seconds elapsed

    Compile Complete for this module.
    VBSP Completed: Montag, 19. März 2012, 23:02:01
    VBSP: Error loading studio model ""!
    VBSP: Compile time: 16 seconds elapsed

    -------------- Start Compile VVIS ----------------
    VVIS Started, Please Wait!

    VVIS: d:\games\steam\steamapps\maxenmaxen\sourcesdk\bin\ orangebox\bin\vvis.exe -game "d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_con tent\cstrike\mapsrc\trikz_RandomRaider_beta7"

    Valve Software - vvis.exe (Oct 25 2011)
    4 threads
    reading d:\games\steam\steamapps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.bsp
    reading d:\games\steam\steamapps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.prt
    1828 portalclusters
    3995 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (9)
    Optimized: 234 visible clusters (0.00%)
    Total clusters visible: 166878
    Average clusters visible: 91
    Building PAS...
    Average clusters audible: 188
    visdatasize:134224 compressed from 848192
    writing d:\games\steam\steamapps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.bsp
    9 seconds elapsed

    Compile Complete for this module.
    VVIS Completed: Montag, 19. März 2012, 23:02:11
    VVIS: Compile time: 9 seconds elapsed

    -------------- Start Compile VRAD ----------------
    VRAD Started, Please Wait!

    VRAD: d:\games\steam\steamapps\maxenmaxen\sourcesdk\bin\ orangebox\bin\vrad.exe -game "d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_con tent\cstrike\mapsrc\trikz_RandomRaider_beta7"

    Valve Software - vrad.exe SSE (Oct 25 2011)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    [23 texlights parsed from 'lights.rad']

    Loading d:\games\steam\steamapps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.bsp
    Setting up ray-trace acceleration structure... Done (2.80 seconds)
    25181 faces
    21823004 square feet [3142512640.00 square inches]
    32 Displacements
    47677 Square Feet [6865526.00 Square Inches]
    25181 patches before subdivision
    677247 patches after subdivision
    sun extent from map=0.000000
    20 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (110)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (92)
    transfers 101526849, max 1261
    transfer lists: 774.6 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
    Bounce #1 added RGB(3441093, 2886710, 2327262)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #2 added RGB(923027, 745452, 549692)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #3 added RGB(247538, 195472, 133112)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #4 added RGB(68869, 52806, 33011)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #5 added RGB(19626, 14642, 8390)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #6 added RGB(5746, 4166, 2184)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #7 added RGB(1727, 1218, 584)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #8 added RGB(535, 367, 160)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #9 added RGB(170, 113, 45)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #10 added RGB(56, 36, 13)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #11 added RGB(19, 12, 4)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #12 added RGB(7, 4, 1)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #13 added RGB(2, 1, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #14 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.4864 sec>
    FinalLightFace: 0
    Compile Complete for this module.
    VRAD Completed: Montag, 19. März 2012, 23:06:03
    Abnormal Exit in VRAD ParseLog caught!
    Catch: in vrad_finish!



    Und einmal mit dem Hammer:
    Spoiler:

    ** Executing...
    ** Command: "d:\games\steam\steamapps\maxenmaxen\sourcesdk\bin \orangebox\bin\vbsp.exe"
    ** Parameters: -game "d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_con tent\cstrike\mapsrc\trikz_RandomRaider_beta7.vmf"

    Valve Software - vbsp.exe (Oct 25 2011)
    4 threads
    materialPath: d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike\materials
    Loading D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Could not locate 'GameData' key in d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike\gameinfo.txt
    Patching WVT material: maps/trikz_randomraider_beta7/de_aztec/ground02_blend_wvt_patch
    Patching WVT material: maps/trikz_randomraider_beta7/de_aztec/ground01_blend_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (1)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 2784 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.prt... Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/bluesky*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/bluesky*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (6) (2086400 bytes)
    Error loading studio model ""!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 7924 texinfos to 4698
    Reduced 433 texdatas to 356 (23974 bytes to 18694)
    Writing D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.bsp
    18 seconds elapsed

    ** Executing...
    ** Command: "d:\games\steam\steamapps\maxenmaxen\sourcesdk\bin \orangebox\bin\vvis.exe"
    ** Parameters: -game "d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_con tent\cstrike\mapsrc\trikz_RandomRaider_beta7"

    Valve Software - vvis.exe (Oct 25 2011)
    4 threads
    reading d:\games\steam\steamapps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.bsp
    reading d:\games\steam\steamapps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.prt
    1828 portalclusters
    3995 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6)
    Optimized: 234 visible clusters (0.00%)
    Total clusters visible: 166878
    Average clusters visible: 91
    Building PAS...
    Average clusters audible: 188
    visdatasize:134224 compressed from 848192
    writing d:\games\steam\steamapps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.bsp
    7 seconds elapsed

    ** Executing...
    ** Command: "d:\games\steam\steamapps\maxenmaxen\sourcesdk\bin \orangebox\bin\vrad.exe"
    ** Parameters: -game "d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_con tent\cstrike\mapsrc\trikz_RandomRaider_beta7"

    Valve Software - vrad.exe SSE (Oct 25 2011)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    [23 texlights parsed from 'lights.rad']

    Loading d:\games\steam\steamapps\maxenmaxen\sourcesdk_cont ent\cstrike\mapsrc\trikz_RandomRaider_beta7.bsp
    Setting up ray-trace acceleration structure... Done (2.75 seconds)
    25181 faces
    21823004 square feet [3142512640.00 square inches]
    32 Displacements
    47677 Square Feet [6865526.00 Square Inches]
    25181 patches before subdivision
    677247 patches after subdivision
    sun extent from map=0.000000
    20 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (93)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...
    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Games\Steam\SteamApps\maxenmaxen\sourcesdk_con tent\cstrike\mapsrc\trikz_RandomRaider_beta7.bsp" "d:\games\steam\steamapps\maxenmaxen\counter-strike source\cstrike\maps\trikz_RandomRaider_beta7.bsp"



    Und noch drei Screenshots:



    mfG Random
    Geändert von nikl (20.03.2012 um 17:34:28 Uhr)

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