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Thema: Light einfügen

  1. #1
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    Light einfügen

    Hallo, ich bins schon wieder...
    ich habe mal etwas light bei mir in meiner map eingefügt, dennoch bleibt alles gleichmäßig beleuchtet, wenn ich es mir in css ansehe.
    seht es euch bitte nur an, wenn es euch nicht viel zeit kostet.
    ich suche heute nacht noch mal im netz, wenn bis dahin noch niemand etwas geschrieben hat.
    Vielen dank, auch wenn ihr mir nicht helfen könnt!!!

    Compilerlog:
    Spoiler:

    ** Executing...
    ** Command: "c:\program files (x86)\programme\steam\steamapps\123propantriol\sou rcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\programme\steam\steamapps\123propantriol\cou nter-strike source\cstrike" "C:\Program Files (x86)\Programme\Steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.vmf"

    Valve Software - vbsp.exe (Jul 7 2010)
    2 threads
    materialPath: c:\program files (x86)\programme\steam\steamapps\123propantriol\cou nter-strike source\cstrike\materials
    Loading C:\Program Files (x86)\Programme\Steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.vmf
    Could not locate 'GameData' key in c:\program files (x86)\programme\steam\steamapps\123propantriol\cou nter-strike source\cstrike\gameinfo.txt
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Programme\Steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.prt...Buildi ng visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (163744 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 366 texinfos to 229
    Reduced 18 texdatas to 18 (397 bytes to 397)
    Writing C:\Program Files (x86)\Programme\Steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.bsp
    1 second elapsed

    ** Executing...
    ** Command: "c:\program files (x86)\programme\steam\steamapps\123propantriol\sou rcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\programme\steam\steamapps\123propantriol\cou nter-strike source\cstrike" "C:\Program Files (x86)\Programme\Steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2"

    Valve Software - vvis.exe (Jul 7 2010)
    2 threads
    reading c:\program files (x86)\programme\steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.bsp
    reading c:\program files (x86)\programme\steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.prt
    383 portalclusters
    716 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Optimized: 426 visible clusters (0.00%)
    Total clusters visible: 33773
    Average clusters visible: 88
    Building PAS...
    Average clusters audible: 221
    visdatasize:33395 compressed from 36768
    writing c:\program files (x86)\programme\steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.bsp
    1 second elapsed

    ** Executing...
    ** Command: "c:\program files (x86)\programme\steam\steamapps\123propantriol\sou rcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files (x86)\programme\steam\steamapps\123propantriol\cou nter-strike source\cstrike" "C:\Program Files (x86)\Programme\Steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2"

    Valve Software - vrad.exe SSE (Jul 7 2010)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\programme\steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.bsp
    Setting up ray-trace acceleration structure... Done (0.17 seconds)
    2156 faces
    423396 square feet [60969040.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    2156 patches before subdivision
    56160 patches after subdivision
    9 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
    transfers 5698810, max 506
    transfer lists: 43.5 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(23610, 27828, 26612)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(3201, 5079, 4962)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #3 added RGB(481, 986, 964)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(72, 198, 196)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #5 added RGB(11, 40, 39)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(2, 8, 8)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #7 added RGB(0, 2, 2)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #8 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0228 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 75/1024 3600/49152 ( 7.3%)
    brushes 427/8192 5124/98304 ( 5.2%)
    brushsides 2562/65536 20496/524288 ( 3.9%)
    planes 630/65536 12600/1310720 ( 1.0%)
    vertexes 3465/65536 41580/786432 ( 5.3%)
    nodes 1469/65536 47008/2097152 ( 2.2%)
    texinfos 229/12288 16488/884736 ( 1.9%)
    texdata 18/2048 576/65536 ( 0.9%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 2156/65536 120736/3670016 ( 3.3%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 998/65536 55888/3670016 ( 1.5%)
    leaves 1545/65536 49440/2097152 ( 2.4%)
    leaffaces 2370/65536 4740/131072 ( 3.6%)
    leafbrushes 1199/65536 2398/131072 ( 1.8%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 13640/512000 54560/2048000 ( 2.7%)
    edges 7683/256000 30732/1024000 ( 3.0%)
    LDR worldlights 9/8192 792/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 190/32768 1900/327680 ( 0.6%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 2643/65536 5286/131072 ( 4.0%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 3338788/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 33395/16777216 ( 0.2%)
    entdata [variable] 35322/393216 ( 9.0%)
    LDR ambient table 1545/65536 6180/262144 ( 2.4%)
    HDR ambient table 1545/65536 6180/262144 ( 2.4%)
    LDR leaf ambient 2498/65536 69944/1835008 ( 3.8%)
    HDR leaf ambient 1545/65536 43260/1835008 ( 2.4%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/210 ( 0.5%)
    pakfile [variable] 105659/0 ( 0.0%)
    physics [variable] 163744/4194304 ( 3.9%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 5336
    Writing c:\program files (x86)\programme\steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.bsp
    19 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Programme\Steam\steamapps\123propantriol\sou rcesdk_content\cstrike\mapsrc\bunker2.bsp" "c:\program files (x86)\programme\steam\steamapps\123propantriol\cou nter-strike source\cstrike\maps\bunker2.bsp"



    ausgabe in der css-konsole beim laden der map :
    Spoiler:

    ] map bunker2
    Network: IP 192.168.1.33, mode MP, dedicated No, ports 27015 SV / 27005 CL
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilefloor016a_cheap
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall090a
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall072c
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilewall005a
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall078a
    Executing listen server config file
    Attempted to create unknown entity type info_ladder!
    Can't init info_ladder
    Attempted to create unknown entity type info_ladder!
    Can't init info_ladder
    Attempted to create unknown entity type info_ladder!
    Can't init info_ladder
    Attempted to create unknown entity type info_ladder!
    Can't init info_ladder
    Attempted to create unknown entity type info_ladder!
    Can't init info_ladder
    Attempted to create unknown entity type info_ladder!
    Can't init info_ladder
    exec: couldn't exec listenserver.cfg

    Counter-Strike: Source
    Map: bunker2
    Players: 1 / 32
    Build: 4274
    Server Number: 1

    No pure server whitelist. sv_pure = 0
    Connection to Steam servers successful.
    VAC secure mode is activated.
    WallHackEmulationByReactionTime nimmt teil
    Redownloading all lightmaps
    Game will not start until both teams have players.
    Scoring will not start until both teams have players


    ich kann damit nicht viel anfangen...
    Geändert von Hashimo (18.08.2010 um 21:00:53 Uhr) Grund: Code in Spoiler gewandelt.

  2. #2
    Spender Avatar von Jacky
    Registriert seit
    19.06.2010
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    Could not locate 'GameData' key in c:\program files (x86)\programme\steam\steamapps\123propantriol\cou nter-strike source\cstrike\gameinfo.txt
    Das gehört hier auf jeden Fall nicht hin.
    Was genau das bedeutet weiß ich selbst nicht. Vllt kennt das jemand anderes.

    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilefloor016a_cheap
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall090a
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall072c
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilewall005a
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall078a
    Das bedeutet nur das du noch nicht buildcubemaps ausgeführt hast. Wenn du env_cubemaps in der Map hast, musst du die Map starten und einmal buildcubemaps in die console eingeben damit diese auch richtig berechnet werden. Dann verschwindet auch dieser Fehler.

    Attempted to create unknown entity type info_ladder!
    Can't init info_ladder
    Für was hast du das info_ladder in deiner Map. Soweit ich weiß gibts das Entity schon lange nicht mehr. Weg damit!

    Was dein Problem anbelangt:
    gib mal in die console folgende Befehle ein:
    sv_cheats 1
    mat_fullbright 0

    Dann müsste es gehen!

  3. #3
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    ich habe kein info_ladder in meiner map, ich verwende brushes, die ich zu func_ladder gemacht habe.
    env_cubemaps habe ich auch nicht drinen, kann ich aber rein tun. wenn ich ohne env_cubemaps das ganz builde kommt ds hier:
    Code:
    ] buildcubemaps 
    Current mod isn't in a subdirectory of "game"!
    Creating default cubemaps for env_cubemap using skybox sky_day01_01...
    was mein problem angeht, probier ich gleich mal aus.
    Danke!!!

  4. #4
    Administrator Avatar von BaShoR
    Registriert seit
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    Zitat Zitat von Jacky Beitrag anzeigen
    Das gehört hier auf jeden Fall nicht hin.
    Was genau das bedeutet weiß ich selbst nicht. Vllt kennt das jemand anderes.
    Ist ned schlimm, hab ich seit dem update auch, aber habe keine Probleme.


    Mach die func_ladders weg und ersetz sie durch einen Brush mit der tools/toolsladder textur, func_ladder ist veraltet.

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