** Executing...
** Command: "c:\program files\steam\steamapps\nightfight90\sourcesdk\bin\o rangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (-13636.10 -15397.50 129.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-12288.0 -7680.0 368.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11264.0 -7680.0 368.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11424.0 -7168.0 368.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11936.0 -7168.0 792.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11936.0 -7168.0 344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14336.0 -7680.0 -72.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-14336.0 -7680.0 808.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-15264.0 -7168.0 368.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (232869 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1280 texinfos to 831
Reduced 7 texdatas to 7 (145 bytes to 145)
Writing C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\nightfight90\sourcesdk\bin\o rangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp
reading c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.prt
** Executing...
** Command: "c:\program files\steam\steamapps\nightfight90\sourcesdk\bin\o rangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.46 seconds)
5163 faces
7 degenerate faces
3412431 square feet [491390176.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0955 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (30)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 75/1024 3600/49152 ( 7.3%)
brushes 547/8192 6564/98304 ( 6.7%)
brushsides 4806/65536 38448/524288 ( 7.3%)
planes 4902/65536 98040/1310720 ( 7.5%)
vertexes 7141/65536 85692/786432 (10.9%)
nodes 3210/65536 102720/2097152 ( 4.9%)
texinfos 831/12288 59832/884736 ( 6.8%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5163/65536 289128/3670016 ( 7.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2419/65536 135464/3670016 ( 3.7%)
leaves 3286/65536 105152/2097152 ( 5.0%)
leaffaces 5802/65536 11604/131072 ( 8.9%)
leafbrushes 1498/65536 2996/131072 ( 2.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 34289/512000 137156/2048000 ( 6.7%)
edges 18166/256000 72664/1024000 ( 7.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 371/32768 3710/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5577/65536 11154/131072 ( 8.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2471432/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 12265/393216 ( 3.1%)
LDR ambient table 3286/65536 13144/262144 ( 5.0%)
HDR ambient table 3286/65536 13144/262144 ( 5.0%)
LDR leaf ambient 1968/65536 55104/1835008 ( 3.0%)
HDR leaf ambient 3286/65536 92008/1835008 ( 5.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105735/0 ( 0.0%)
physics [variable] 232869/4194304 ( 5.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 14018
Writing c:\program files\steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp
35 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\nightfight90\sourcesdk_conte nt\cstrike\mapsrc\sliderace_neuumgeschrieben.bsp" "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike\maps\sliderace_neuumgeschrieben.bsp "
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" +map "sliderace_neuumgeschrieben"
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