** Executing...
** Command: "c:\program files\steam\steamapps\nightfight90\sourcesdk\bin\o rangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" "C:\Users\Lucas\Desktop\Maps Knife Area u.s.w\VMFs\knife_area_b9_d.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike\materials
Loading C:\Users\Lucas\Desktop\Maps Knife Area u.s.w\VMFs\knife_area_b9_d.vmf
Could not locate 'GameData' key in c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5..Brush 21987: WARNING, microbrush
Brush 21986: WARNING, microbrush
.6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5..Brush 21987: WARNING, microbrush
Brush 21986: WARNING, microbrush
.6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\Lucas\Desktop\Maps Knife Area u.s.w\VMFs\knife_area_b9_d.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (551715 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1284 texinfos to 601
Reduced 12 texdatas to 12 (277 bytes to 277)
Writing C:\Users\Lucas\Desktop\Maps Knife Area u.s.w\VMFs\knife_area_b9_d.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\nightfight90\sourcesdk\bin\o rangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" "C:\Users\Lucas\Desktop\Maps Knife Area u.s.w\VMFs\knife_area_b9_d"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\users\lucas\desktop\maps knife area u.s.w\vmfs\knife_area_b9_d.bsp
reading c:\users\lucas\desktop\maps knife area u.s.w\vmfs\knife_area_b9_d.prt
174 portalclusters
660 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (16)
Optimized: 78 visible clusters (0.00%)
Total clusters visible: 28640
Average clusters visible: 164
Building PAS...
Average clusters audible: 174
visdatasize:9068 compressed from 8352
writing c:\users\lucas\desktop\maps knife area u.s.w\vmfs\knife_area_b9_d.bsp
16 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\nightfight90\sourcesdk\bin\o rangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" "C:\Users\Lucas\Desktop\Maps Knife Area u.s.w\VMFs\knife_area_b9_d"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\lucas\desktop\maps knife area u.s.w\vmfs\knife_area_b9_d.bsp
Setting up ray-trace acceleration structure... Done (0.15 seconds)
4044 faces
2 degenerate faces
316215 square feet [45535008.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4042 patches before subdivision
14122 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 708380, max 330
transfer lists: 5.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(239381, 295184, 418598)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(12035, 14010, 133462)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1790, 1333, 13881)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(444, 104, 6943)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(85, 16, 969)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(20, 2, 891)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4, 1, 150)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 194)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 34)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(0, 0, 49)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(0, 0, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(0, 0, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(0, 0, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 78/1024 3744/49152 ( 7.6%)
brushes 1288/8192 15456/98304 (15.7%)
brushsides 11656/65536 93248/524288 (17.8%)
planes 9860/65536 197200/1310720 (15.0%)
vertexes 6516/65536 78192/786432 ( 9.9%)
nodes 3238/65536 103616/2097152 ( 4.9%)
texinfos 601/12288 43272/884736 ( 4.9%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4044/65536 226464/3670016 ( 6.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3430/65536 192080/3670016 ( 5.2%)
leaves 3317/65536 106144/2097152 ( 5.1%)
leaffaces 4109/65536 8218/131072 ( 6.3%)
leafbrushes 1941/65536 3882/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 33581/512000 134324/2048000 ( 6.6%)
edges 19504/256000 78016/1024000 ( 7.6%)
LDR worldlights 39/8192 3432/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 48/32768 480/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 807/65536 1614/131072 ( 1.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 276244/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 9068/16777216 ( 0.1%)
entdata [variable] 38084/393216 ( 9.7%)
LDR ambient table 3317/65536 13268/262144 ( 5.1%)
HDR ambient table 3317/65536 13268/262144 ( 5.1%)
LDR leaf ambient 4276/65536 119728/1835008 ( 6.5%)
HDR leaf ambient 3317/65536 92876/1835008 ( 5.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/688 ( 0.1%)
pakfile [variable] 173482/0 ( 0.0%)
physics [variable] 551715/4194304 (13.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11468
Writing c:\users\lucas\desktop\maps knife area u.s.w\vmfs\knife_area_b9_d.bsp
21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Lucas\Desktop\Maps Knife Area u.s.w\VMFs\knife_area_b9_d.bsp" "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike\maps\knife_area_b9_d.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\nightfight90\counter-strike source\cstrike" +map "knife_area_b9_d"
Lesezeichen