** Executing...
** Command: "c:\steam\steamapps\qwasyxedc\sourcesdk\bin\orange box\bin\vbsp.exe"
** Parameters: -game "c:\steam\steamapps\qwasyxedc\counter-strike source\cstrike" "D:\Crap\maps\new_dust_2.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
8 threads
materialPath: c:\steam\steamapps\qwasyxedc\counter-strike source\cstrike\materials
Loading D:\Crap\maps\new_dust_2.vmf
Could not locate 'GameData' key in c:\steam\steamapps\qwasyxedc\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/new_dust_2/reflex_developer/blend_a_wvt_patch
Patching WVT material: maps/new_dust_2/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 404 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Crap\maps\new_dust_2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (191606 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 756 texinfos to 453
Reduced 79 texdatas to 74 (1791 bytes to 1646)
Writing D:\Crap\maps\new_dust_2.bsp
1 second elapsed
** Executing...
** Command: "c:\steam\steamapps\qwasyxedc\sourcesdk\bin\orange box\bin\vvis.exe"
** Parameters: -game "c:\steam\steamapps\qwasyxedc\counter-strike source\cstrike" "D:\Crap\maps\new_dust_2"
Valve Software - vvis.exe (Jul 7 2010)
8 threads
reading d:\crap\maps\new_dust_2.bsp
reading d:\crap\maps\new_dust_2.prt
341 portalclusters
1238 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (40)
Optimized: 365 visible clusters (0.00%)
Total clusters visible: 89522
Average clusters visible: 262
Building PAS...
Average clusters audible: 340
visdatasize:32044 compressed from 32736
writing d:\crap\maps\new_dust_2.bsp
41 seconds elapsed
** Executing...
** Command: "c:\steam\steamapps\qwasyxedc\sourcesdk\bin\orange box\bin\vrad.exe"
** Parameters: -game "c:\steam\steamapps\qwasyxedc\counter-strike source\cstrike" "D:\Crap\maps\new_dust_2"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\crap\maps\new_dust_2.bsp
Setting up ray-trace acceleration structure... Done (0.73 seconds)
1352 faces
310946 square feet [44776296.00 square inches]
9 Displacements
7041 Square Feet [1013935.19 Square Inches]
1352 patches before subdivision
12800 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 979390, max 551
transfer lists: 7.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(244689, 210343, 184861)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(35248, 30380, 52353)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(6285, 5402, 18650)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1173, 1032, 7867)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(234, 220, 3486)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(49, 50, 1644)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(11, 12, 794)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(2, 3, 393)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(1, 1, 197)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(0, 0, 100)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(0, 0, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(0, 0, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(0, 0, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(0, 0, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(0, 0, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0041 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 559/8192 6708/98304 ( 6.8%)
brushsides 4310/65536 34480/524288 ( 6.6%)
planes 3604/65536 72080/1310720 ( 5.5%)
vertexes 3005/65536 36060/786432 ( 4.6%)
nodes 768/65536 24576/2097152 ( 1.2%)
texinfos 453/12288 32616/884736 ( 3.7%)
texdata 74/2048 2368/65536 ( 3.6%)
dispinfos 9/0 1584/0 ( 0.0%)
disp_verts 729/0 14580/0 ( 0.0%)
disp_tris 1152/0 2304/0 ( 0.0%)
disp_lmsamples 18856/0 18856/0 ( 0.0%)
faces 1352/65536 75712/3670016 ( 2.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1016/65536 56896/3670016 ( 1.6%)
leaves 773/65536 24736/2097152 ( 1.2%)
leaffaces 1777/65536 3554/131072 ( 2.7%)
leafbrushes 1173/65536 2346/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10577/512000 42308/2048000 ( 2.1%)
edges 6944/256000 27776/1024000 ( 2.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 203/32768 2030/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3585/65536 7170/131072 ( 5.5%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 35/512 12320/180224 ( 6.8%)
LDR lightdata [variable] 812100/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 32044/16777216 ( 0.2%)
entdata [variable] 36935/393216 ( 9.4%)
LDR ambient table 773/65536 3092/262144 ( 1.2%)
HDR ambient table 773/65536 3092/262144 ( 1.2%)
LDR leaf ambient 3572/65536 100016/1835008 ( 5.5%)
HDR leaf ambient 773/65536 21644/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6394 ( 0.0%)
pakfile [variable] 348184/0 ( 0.0%)
physics [variable] 191606/4194304 ( 4.6%)
physics terrain [variable] 2509/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 3845
Writing d:\crap\maps\new_dust_2.bsp
16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Crap\maps\new_dust_2.bsp" "c:\steam\steamapps\qwasyxedc\counter-strike source\cstrike\maps\new_dust_2.bsp"
Lesezeichen