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Thema: Map Speichert nicht alles mit

  1. #1
    Mitglied Avatar von Streider
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    Map Speichert nicht alles mit

    Guten Tag,

    Ich wollte wieder anfangen zu mappen, aber wenn ich meine Map nun speichere und auf "Run map" klicke kommen paar Props,texturen & Brush nicht mit. Wobei die im SDK zu sehen sind.

  2. #2
    Administrator Avatar von DaEngineer
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    Lösch mal bitte den Compilelog deiner Map. Den findest du unter Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\[Mapname].log. Dann kompilierst du noch einmal und kopierst den Inhalt der neuen .log Datei mit dem Spoiler-Tag [SPOILER][/SPOILER] hier ein.

  3. #3
    Mapping-Profi Avatar von eXi
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    Hey Streider und willkommen im Forum.

    Bitte lies dir auf jeden Fall die Regeln der einzelnen Foren durch, bevor es zu unnötigen Missverständnissen kommt. (:

    Irgendwie kommt mir dein Name bekannt vor.

    Bitte poste uns doch den Compilelog deiner Map. Du findest ihn in einer Textdatei mit dem Namen der Map im Mapordner (dort wo auch die Map gespeichert ist).
    Lösche diese Text-Datei einmal und compile erneut (Run Map).
    Danach postest du bitte den Inhalt der darauf erneut erstellen Text Log Datei hier in einem Spoiler Tag [spoiler]COMPILELOG[/spoiler].

    Dann können wir dir viel schneller helfen (:


    @Über mir: Ich hab ne halbe Ewigkeit diesen Begrüßungstext von wirehack gesucht und nicht gefunden Hätte lieber mal direkt gepostet
    Geändert von eXi (04.12.2013 um 12:15:54 Uhr)

  4. #4
    Mitglied Avatar von Streider
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    Hey,

    Exi ich habe dich in Steam in der FL liste Kleiner tipp "diemapper"

    Spoiler:








    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\house 2.vmf
    Map revision 12
    ConVarRef gpu_level doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\house 2.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (15245 bytes)
    Error! prop_static using model "models/props/cs_italy/radio_wooden.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_italy/radio_wooden.mdl"!
    Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_militia/barstool01.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingk.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingk.mdl"!
    Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/plant01.mdl"!
    Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/trash_can.mdl"!
    Error! prop_static using model "models/props_c17/metalpot001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_c17/metalpot001a.mdl"!
    Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 35 texinfos to 31
    Reduced 13 texdatas to 13 (248 bytes to 248)
    Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\house 2.bsp
    0 seconds elapsed






    8 threads
    reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 2.bsp
    reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 2.prt
    52 portalclusters
    119 numportals
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
    Total clusters visible: 2030
    Average clusters visible: 39
    Building PAS...
    Average clusters audible: 52
    visdatasize:1150 compressed from 832
    writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 2.bsp
    0 seconds elapsed






    [Reading texlights from 'lights.rad']
    [2 texlights parsed from 'lights.rad']


    Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 2.bsp
    534 faces
    458150 square feet [65973688.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    534 patches before subdivision
    37124 patches after subdivision
    4 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 8191763, max 572
    transfer lists: 62.5 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3910, 2689, 1704)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1192, 675, 322)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(402, 211, 90)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(153, 79, 33)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(63, 33, 14)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(28, 15, 6)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(13, 7, 3)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0179 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish


    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 1/1024 48/49152 ( 0.1%)
    brushes 42/8192 504/98304 ( 0.5%)
    brushsides 252/65536 2016/524288 ( 0.4%)
    planes 142/65536 2840/1310720 ( 0.2%)
    vertexes 711/65536 8532/786432 ( 1.1%)
    nodes 160/65536 5120/2097152 ( 0.2%)
    texinfos 31/12288 2232/884736 ( 0.3%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_multiblend 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 534/65536 29904/3670016 ( 0.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 113/65536 6328/3670016 ( 0.2%)
    facebrushes 13/0 26/0 ( 0.0%)
    facebrushlists 534/0 2136/0 ( 0.0%)
    leaves 162/65536 5184/2097152 ( 0.2%)
    leaffaces 576/65536 1152/131072 ( 0.9%)
    leafbrushes 98/65536 196/131072 ( 0.1%)
    areas 2/1024 16/8192 ( 0.2%)
    surfedges 2814/512000 11256/2048000 ( 0.5%)
    edges 1543/256000 6172/1024000 ( 0.6%)
    LDR worldlights 4/8192 400/819200 ( 0.0%)
    HDR worldlights 0/8192 0/819200 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 13/32768 130/327680 ( 0.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 267/65536 534/131072 ( 0.4%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 1491384/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 1150/16777216 ( 0.0%)
    entdata [variable] 1989/393216 ( 0.5%)
    LDR ambient table 162/65536 648/262144 ( 0.2%)
    HDR ambient table 162/65536 648/262144 ( 0.2%)
    LDR leaf ambient 479/65536 13412/1835008 ( 0.7%)
    HDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/4216 ( 0.0%)
    pakfile [variable] 74426/0 ( 0.0%)
    physics [variable] 15245/4194304 ( 0.4%)
    physics terrain [variable] 2/1048576 ( 0.0%)


    Level flags = 4


    Total triangle count: 1294
    Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 2.bsp
    2 seconds elapsed



  5. #5
    Administrator Avatar von DaEngineer
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    Error! prop_static using model "models/props/cs_italy/radio_wooden.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

    Da sind mehrere Fehlermeldungen von dieser Art. Änder mal den Typ dieser Models von prop_static in prop_physics um, das sollte helfen. Bei den Paintings musst du in den Flags dann noch start disabled (oder so ähnlich) aktivieren, damit sie nicht von den Wänden fallen. Eventuell muss man die Physik bei Beschuss über das Input/Output System aktivieren, da bin ich mir gerade nicht sicher.

  6. #6
    Mapping-Profi Avatar von eXi
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    Start Asleep in den Flags sollte eigentlich automatisch so agieren, dass das Bild sich erst bewegt, wenn es eine Art von physikalischer Kraft erfährt.

    Ich glaube nicht, dass du dort extra mit "Motion disabled" Flag arbeiten musst und dann einen Damage Trigger nutzen musst um dem prop_physics wieder das "Motion enabled" zu feuern.

    Für Multiplayer muss man doch auch prop_physics_multiplayer nehmen oder?


    Hier die restlichen Infos über das Entity: prop_physics_multiplayer

    @Streider: Jop, jetzt erinnere ich mich wieder

  7. #7
    Administrator Avatar von DaEngineer
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    Zitat Zitat von eXi Beitrag anzeigen
    Start Asleep in den Flags sollte eigentlich automatisch so agieren, dass das Bild sich erst bewegt, wenn es eine Art von physikalischer Kraft erfährt.
    Stimmt. Ich hab den Hammer gerade nicht griffbereit und hatte es nicht mehr ganz in Erinnerung, aber so ists richtig

  8. #8
    Mitglied Avatar von Streider
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    Aber warum ist den der "Brush" die Decke, beim Run map weg?

  9. #9
    Mapping-Profi Avatar von eXi
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    Fix erstmal die Models, lösche die Log-Datei und Compile nochmal. Dann gib den neusten Log nochmal her. Vielleicht ist der kaputt.

    Sonst mach den Brush nochmal neu. Ein Leak hast du ja scheinbar nicht.

  10. #10
    Mitglied Avatar von Streider
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    Spoiler:








    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\house 3.vmf
    Map revision 13
    ConVarRef gpu_level doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\house 3.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (15245 bytes)
    Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_militia/barstool01.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingk.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingk.mdl"!
    Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/plant01.mdl"!
    Error! prop_static using model "models/props_c17/metalpot001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_c17/metalpot001a.mdl"!
    Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 35 texinfos to 31
    Reduced 13 texdatas to 13 (248 bytes to 248)
    Writing C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\house 3.bsp
    0 seconds elapsed






    8 threads
    reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 3.bsp
    reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 3.prt
    52 portalclusters
    119 numportals
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
    Total clusters visible: 2030
    Average clusters visible: 39
    Building PAS...
    Average clusters audible: 52
    visdatasize:1150 compressed from 832
    writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 3.bsp
    0 seconds elapsed






    [Reading texlights from 'lights.rad']
    [2 texlights parsed from 'lights.rad']


    Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 3.bsp
    534 faces
    458150 square feet [65973688.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    534 patches before subdivision
    37124 patches after subdivision
    4 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 8192446, max 572
    transfer lists: 62.5 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3910, 2689, 1704)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1192, 676, 322)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(403, 212, 90)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(153, 79, 33)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(63, 33, 14)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(28, 15, 6)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(13, 7, 3)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(6, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0179 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish


    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 1/1024 48/49152 ( 0.1%)
    brushes 42/8192 504/98304 ( 0.5%)
    brushsides 252/65536 2016/524288 ( 0.4%)
    planes 142/65536 2840/1310720 ( 0.2%)
    vertexes 711/65536 8532/786432 ( 1.1%)
    nodes 160/65536 5120/2097152 ( 0.2%)
    texinfos 31/12288 2232/884736 ( 0.3%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_multiblend 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 534/65536 29904/3670016 ( 0.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 113/65536 6328/3670016 ( 0.2%)
    facebrushes 13/0 26/0 ( 0.0%)
    facebrushlists 534/0 2136/0 ( 0.0%)
    leaves 162/65536 5184/2097152 ( 0.2%)
    leaffaces 576/65536 1152/131072 ( 0.9%)
    leafbrushes 98/65536 196/131072 ( 0.1%)
    areas 2/1024 16/8192 ( 0.2%)
    surfedges 2814/512000 11256/2048000 ( 0.5%)
    edges 1543/256000 6172/1024000 ( 0.6%)
    LDR worldlights 4/8192 400/819200 ( 0.0%)
    HDR worldlights 0/8192 0/819200 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 13/32768 130/327680 ( 0.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 267/65536 534/131072 ( 0.4%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 1491384/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 1150/16777216 ( 0.0%)
    entdata [variable] 4835/393216 ( 1.2%)
    LDR ambient table 162/65536 648/262144 ( 0.2%)
    HDR ambient table 162/65536 648/262144 ( 0.2%)
    LDR leaf ambient 479/65536 13412/1835008 ( 0.7%)
    HDR leaf ambient 162/65536 4536/1835008 ( 0.2%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/3804 ( 0.0%)
    pakfile [variable] 74426/0 ( 0.0%)
    physics [variable] 15245/4194304 ( 0.4%)
    physics terrain [variable] 2/1048576 ( 0.0%)


    Level flags = 4


    Total triangle count: 1294
    Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\house 3.bsp
    2 seconds elapsed



  11. #11
    Mapping-Profi Avatar von eXi
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    Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_militia/barstool01.mdl"!
    Error! prop_static using model "models/props/cs_office/offpaintingk.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/offpaintingk.mdl"!
    Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props/cs_office/plant01.mdl"!
    Error! prop_static using model "models/props_c17/metalpot001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_c17/metalpot001a.mdl"!
    Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
    Error loading studio model "models/props_interiors/furniture_chair03a.mdl"!

    Immer noch nicht gefixed. Mach erstmal die Errors weg und mach den Brush der verschwindet mal ganz stupide neu.

  12. #12
    Administrator Avatar von DaEngineer
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    Und nimm mal bitte das Leerzeichen aus deinem Mapnamen raus. Leerzeichen dürfen da nicht drin stehen.

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