CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m
249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_n
egev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_2
23/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_c
z_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_d
eagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_e
lite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_f
iveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_g
lock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_h
kp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p
250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_t
ec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak
47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_au
g/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_fa
mas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ga
lilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4
a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4
a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg
556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_m
ag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_n
ova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_s
awedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_x
m1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bi
zon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ma
c10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp
7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp
9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p9
0/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_um
p45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_a
wp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g
3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_s
car20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_s
sg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_s
sg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_r
evolver/pist_revolver.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
push/knife_push.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
survival_bowie/knife_survival_bowie.vmt.
materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\mat
erials
Loading D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\ma
ps\funhouse_2.vmf
Map revision 6
Patching WVT material: maps/funhouse_2/ground/blendsnow_blacktop_wvt_patch
Patching WVT material: maps/funhouse_2/de_mirage/ground/de_mirage_ground_tileh_b
lend2_diffuse_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\ma
ps\funhouse_2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23240 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 77 texinfos to 36
Reduced 21 texdatas to 17 (598 bytes to 460)
Writing D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\ma
ps\funhouse_2.bsp
0 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (7C800000)
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\b
in"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\
vvis.exe" -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo"
"D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\fun
house_2"
-------------------------------------------------------------------------------
CDynamicFunction: Loading library 'Kernel32.dll' (7C800000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7C91111
8
Valve Software - vvis.exe (Mar 2 2016)
2 threads
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma
ps\funhouse_2.bsp
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma
ps\funhouse_2.prt
26 portalclusters
54 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 552
Average clusters visible: 21
Building PAS...
Average clusters audible: 26
visdatasize:425 compressed from 416
writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma
ps\funhouse_2.bsp
0 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (7C800000)
-------------------------------------------------------------------------------
Running command: cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\b
in"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\
vrad.exe" -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo
" "D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\fu
nhouse_2"
-------------------------------------------------------------------------------
CDynamicFunction: Loading library 'Kernel32.dll' (7C800000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7C91111
8
Valve Software - vrad.exe SSE (Mar 2 2016)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma
ps\funhouse_2.bsp
Setting up ray-trace acceleration structure... Done (0.05 seconds)
175 faces
16892 square feet [2432464.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
175 patches before subdivision
2423 patches after subdivision
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 184532, max 218
transfer lists: 1.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(28016, 24430, 21862)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(9774, 8178, 7149)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4449, 3901, 3594)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2050, 1838, 1712)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1055, 961, 898)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(534, 487, 451)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(281, 254, 234)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(146, 131, 119)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(77, 68, 61)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(40, 35, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(21, 18, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(11, 10, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(6, 5, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(3, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 67/8192 804/98304 ( 0.8%)
brushsides 420/65536 3360/524288 ( 0.6%)
planes 192/65536 3840/1310720 ( 0.3%)
vertexes 308/65536 3696/786432 ( 0.5%)
nodes 106/65536 3392/2097152 ( 0.2%)
texinfos 36/12288 2592/884736 ( 0.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 175/65536 9800/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 150/65536 8400/3670016 ( 0.2%)
facebrushes 40/0 80/0 ( 0.0%)
facebrushlists 175/0 700/0 ( 0.0%)
leaves 108/65536 3456/2097152 ( 0.2%)
leaffaces 188/65536 376/131072 ( 0.3%)
leafbrushes 117/65536 234/131072 ( 0.2%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 1455/512000 5820/2048000 ( 0.3%)
edges 883/256000 3532/1024000 ( 0.3%)
LDR worldlights 14/8192 1400/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 13/32768 130/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 258/65536 516/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 159420/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 425/16777216 ( 0.0%)
entdata [variable] 9063/393216 ( 2.3%)
LDR ambient table 108/65536 432/262144 ( 0.2%)
HDR ambient table 108/65536 432/262144 ( 0.2%)
LDR leaf ambient 189/65536 5292/1835008 ( 0.3%)
HDR leaf ambient 108/65536 3024/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2242 ( 0.0%)
pakfile [variable] 75390/0 ( 0.0%)
physics [variable] 23240/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1c
Total triangle count: 508
Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma
ps\funhouse_2.bsp
5 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (7C800000)
-------------------------------------------------------------------------------
Running command: copy "D:\Steam\SteamApps\common\Counter-Strike Global Offensive
\sdk_content\maps\funhouse_2.bsp" "D:\Steam\steamapps\common\Counter-Strike Glob
al Offensive\csgo\maps\funhouse_2.bsp"
-------------------------------------------------------------------------------
Finished. Press a key to close.
Lesezeichen