materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\dg_downtown.vmf
Map revision 26
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\dg_downtown.prt...Build ing visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (124412 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 291 texinfos to 199
Reduced 40 texdatas to 37 (1155 bytes to 1078)
Writing D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\dg_downtown.bsp
1 second elapsed
4 threads
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\dg_downtown.bsp
reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\dg_downtown.prt
629 portalclusters
1766 numportals
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Optimized: 773 visible clusters (0.00%)
Total clusters visible: 170525
Average clusters visible: 271
Building PAS...
Average clusters audible: 498
visdatasize:92982 compressed from 100640
writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\dg_downtown.bsp
52 seconds elapsed
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\dg_downtown.bsp
1680 faces
928756 square feet [133740952.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1680 patches before subdivision
32374 patches after subdivision
WARNING: light at (-1542 -1770 480) has missing target
41 direct lights
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 1629089, max 509
transfer lists: 12.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(45741, 43721, 36663)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7024, 6654, 4982)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1510, 1437, 950)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(379, 362, 211)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(105, 100, 51)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(30, 29, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(9, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 356/8192 4272/98304 ( 4.3%)
brushsides 2254/65536 18032/524288 ( 3.4%)
planes 758/65536 15160/1310720 ( 1.2%)
vertexes 3091/65536 37092/786432 ( 4.7%)
nodes 1360/65536 43520/2097152 ( 2.1%)
texinfos 199/12288 14328/884736 ( 1.6%)
texdata 37/2048 1184/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1680/65536 94080/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 710/65536 39760/3670016 ( 1.1%)
facebrushes 297/0 594/0 ( 0.0%)
facebrushlists 1680/0 6720/0 ( 0.0%)
leaves 1364/65536 43648/2097152 ( 2.1%)
leaffaces 1887/65536 3774/131072 ( 2.9%)
leafbrushes 934/65536 1868/131072 ( 1.4%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 10737/512000 42948/2048000 ( 2.1%)
edges 6433/256000 25732/1024000 ( 2.5%)
LDR worldlights 41/8192 4100/819200 ( 0.5%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 162/32768 1620/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2415/65536 4830/131072 ( 3.7%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 1656032/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 92982/16777216 ( 0.6%)
entdata [variable] 21303/393216 ( 5.4%)
LDR ambient table 1364/65536 5456/262144 ( 2.1%)
HDR ambient table 1364/65536 5456/262144 ( 2.1%)
LDR leaf ambient 5897/65536 165116/1835008 ( 9.0%)
HDR leaf ambient 1364/65536 38192/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23498 ( 0.0%)
pakfile [variable] 224628/0 ( 0.0%)
physics [variable] 124412/4194304 ( 3.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 3c
Total triangle count: 4538
Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\dg_downtown.bsp
33 seconds elapsed
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